Oh, Look: A Flashback Episode!

Due to a confluence of events (my fiancee losing someone very dear to her, myself being ill, and my good friend, Terry, and his wife - whom I've not seen in four years - visiting for a week) my intended posting schedule for this week has had a serious dent put in it.

So, I'm going to take a cue from 70's and 80's sitcoms: I'm going to do a "flashback episode." Well, at least the blog equivalent. I'm going to repost one of my older posts from the archives that newer visitors to A Rust Monster... may have missed.

I apologize for the interruption in normal posting, and hope I'll be able to resume it come next Monday.

Here's the first of this week's flashbacks - my personal take on the player's and DM's map for TSR's Keep on the Borderlands:

This isn't part of our current Module B2: The Keep on the Borderlands campaign, but I thought I'd share it anyway.

A couple of years ago, I had every intention of running this module for my fiancee and my boys. I never got around to it (Whoa! There's a big suprise!) but I made this map as a player handout. I wanted something that was a little more vague and full of character, and a little less late-1970's-production-quality than the maps in the module. This is what I came up with.

So, for your gaming pleasure, here's my B2: Keep on the Borderlands players' map:



I also created a DM's version of the map, complete with encounter areas and a hex grid. You can download it here, if you like.

. . . . .

Comments

  1. There's a reason I never miss your updates.

    This is that reason.

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  2. Ah, yes, I recall seeing this before. Always nice to see it again, however! It's a nifty map.

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  3. Cool! I'm thinking of running KotB soon and may have to take advantage of your creation.

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  4. Hot!
    What software did you use?

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  5. Very, very, well done...I love personalized maps. Heck, I love maps, period.

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  6. I know I'm late to the party on this post...but I stumbled across it this weekend trying to find a "player map" for Keep on the Borderlands. I ended up handing it out to my players, hoping they'd follow hints and rumors over names on a piece of parchment. Behold, the cleric points to the Cursed Mound and says "We need to clean that out, first." I quickly scrambled a lot of random encounters and a plot hook for it....cheers for inspiring off the cuff adventures for us :)

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  7. @Rev. Lazaro: That's funny, my players did the exact opposite when they were handed this map - they totally disregarded anything on it and based all of their actions on the rumors they heard while in the Keep. Go figure. :P

    I'm always happy to hear it when people find this stuff useful. Thanks!

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