Oh, Look: A Flashback Episode!

Due to a confluence of events (my fiancee losing someone very dear to her, myself being ill, and my good friend, Terry, and his wife - whom I've not seen in four years - visiting for a week) my intended posting schedule for this week has had a serious dent put in it.

So, I'm going to take a cue from 70's and 80's sitcoms: I'm going to do a "flashback episode." Well, at least the blog equivalent. I'm going to repost one of my older posts from the archives that newer visitors to A Rust Monster... may have missed.

I apologize for the interruption in normal posting, and hope I'll be able to resume it come next Monday.

Here's the first of this week's flashbacks - my personal take on the player's and DM's map for TSR's Keep on the Borderlands:

This isn't part of our current Module B2: The Keep on the Borderlands campaign, but I thought I'd share it anyway.

A couple of years ago, I had every intention of running this module for my fiancee and my boys. I never got around to it (Whoa! There's a big suprise!) but I made this map as a player handout. I wanted something that was a little more vague and full of character, and a little less late-1970's-production-quality than the maps in the module. This is what I came up with.

So, for your gaming pleasure, here's my B2: Keep on the Borderlands players' map:

I also created a DM's version of the map, complete with encounter areas and a hex grid. You can download it here, if you like.

. . . . .


  1. There's a reason I never miss your updates.

    This is that reason.

  2. Ah, yes, I recall seeing this before. Always nice to see it again, however! It's a nifty map.

  3. Cool! I'm thinking of running KotB soon and may have to take advantage of your creation.

  4. Hot!
    What software did you use?

  5. Very, very, well done...I love personalized maps. Heck, I love maps, period.

  6. I know I'm late to the party on this post...but I stumbled across it this weekend trying to find a "player map" for Keep on the Borderlands. I ended up handing it out to my players, hoping they'd follow hints and rumors over names on a piece of parchment. Behold, the cleric points to the Cursed Mound and says "We need to clean that out, first." I quickly scrambled a lot of random encounters and a plot hook for it....cheers for inspiring off the cuff adventures for us :)

  7. @Rev. Lazaro: That's funny, my players did the exact opposite when they were handed this map - they totally disregarded anything on it and based all of their actions on the rumors they heard while in the Keep. Go figure. :P

    I'm always happy to hear it when people find this stuff useful. Thanks!


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