What We're Playing Next

As the Against the Lord of the Pit campaign winds down, my game group's ramping up our next campaign...

Known Lands of Aerth, here we come!

This will be the group's first serious foray into Dungens & Dragons fifth edition ("5E"). We've played a few games before, but it didn't take off. Now that we've had a full, emotionally exhausting run at a D&D  Basic/Expert campaign, I think we're ready to seriously dive into 5E. We played our first game this past weekend (campaign diary entry coming up next week - not a lot to report, yet) and I think it went really well. We've got some intriguing player characters to get this ball rolling:

Indilwyn, Eladrin Exile
A hexblade warlock, Indelwin is a member of a noble Eladrin house that's been responsible for protecting the gates to their realm for untold centuries. She brought shame to her house, however, by consorting with an ancient being. When she refused to disavow the entity (she's in love, you see) she was banished from her home in the Feywild. She now wanders the lands of Aerth in search of the means to free her ancient love from the bonds that keep him trapped between realms.

Sir Mourning, the Black Rose, Hell-Touched Knight
A tiefling paladin, Sir Mourning was raised by the brothers of the Order of the Iron Tower, a stern martial order dedicated to stamping out creatures of vile nature. (Yes, he's well aware of the irony of his existence.) His mother died in child birth and he does not know his father, although his demonic appearance may offer a hint as to his lineage. Mourning defies his infernal birthright, however, and follows the tenets of the Order with unmatched fervor. Despite his brothers' doubts as to his true nature, he has proven himself to be a pure and devoted Knight of the Iron Tower... for now, at least.

And what's with that black rose thing? He bears a black rose motif on his shield and his armor, and it's what he's called. Surely, there's some significance behind it...

My Thoughts on 5E
I'm a big fan of 5E. I've played each of the previous editions of the game (except 2nd, which I owned but never played) and I've always found myself longing for and eventually drifting back to Moldvay/Cook B/X D&D. I played 3.x for over a year and enjoyed it, but ultimately felt unsatisfied by it. I avoided 4E like the plague when it came out, but gave it a serious shot after 5E's release. While I loved many of the elements of the game, the same-same-iness of the classes still turns me off.

But so far I'm not feeling any longings for B/X, or feeling dissatisfied with 5E. In fact, the more I play, the more I find myself wanting to explore 5E more deeply. The system feels solid, and I haven't found any itches it doesn't scratch. If I had one complaint, it would be the relative dearth of supplements from which to choose (compared to the previous three editions of the game). I understand the marketing philosophy behind this (which seems to be working wonders) and it's a small quibble, so it really doesn't have any bearing on what may turn out to be an enduring love for this edition of the game.

Time will tell...


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